使用libcurl为webgame服务端增加http访问功能
星期三, 2013-01-30 | Author: Lee | webgame, 游戏开发 | 4,886 views
webgame的服务端代码使用c/c++开发,现在要使用http协议访问外网进行验证,为游戏增加这个功能,使用了比较出名的libcurl的库
用起来很方便,代码封装如下:
简介:1.安装curl的库 http://curl.haxx.se/libcurl/
2.对应的功能示例也蛮丰富的(自己根据实际需求改造了下)
3.编译下面的代码
1 | g++ -l curl -o tcurl sq_curl.c |
代码如下:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 | #include <stdio.h> #include <string.h> #include <curl/curl.h> #define MAX_BUF 65536 char wr_buf[MAX_BUF+1]; int wr_index; size_t write_data(void* buffer,size_t size,size_t nmenb,void *userdata) { int segsize = size*nmenb; if(wr_index+segsize > MAX_BUF) { *(int *) userdata=1; return 0; } memcpy((void*)&wr_buf[wr_index],buffer,(size_t)segsize); wr_index += segsize; wr_buf[wr_index] =0; return segsize; } char* sq_curl_url_get_data(const char * url) { CURL *curl; CURLcode res; int wr_error; wr_error = 0; wr_index = 0; curl = curl_easy_init(); if (curl) { curl_easy_setopt(curl, CURLOPT_URL,url); curl_easy_setopt(curl,CURLOPT_TIMEOUT,60);//60s curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L); curl_easy_setopt(curl,CURLOPT_WRITEDATA,(void*)&wr_error); curl_easy_setopt(curl,CURLOPT_WRITEFUNCTION,write_data); res = curl_easy_perform(curl); static char out[MAX_BUF+1] = {0}; if(res==CURLE_OK) { long code=0; CURLcode ret = curl_easy_getinfo(curl,CURLINFO_RESPONSE_CODE,&code); if(ret==CURLE_OK && code == 200) { strcpy(out,wr_buf); } else { printf("http request error code:%lu\n",code ); strcpy(out,""); } } else { printf("res=%d (write_error =%d),fail %s\n",res,wr_error,curl_easy_strerror(res)); strcpy(out,""); } curl_easy_cleanup(curl); //printf("%s\n",out); return out; } return ""; } int main(void) { char * body= sq_curl_url_get_data("//www.pomelolee.com/ip.php"); printf("%s\n", body); } |
文章作者: Lee
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